How to create particles that stick to objects and then detach when using Particle Flow in 3ds Max | 3ds Max | Autodesk Knowledge Network
How to create particles that stick to objects and then detach when using Particle Flow in 3ds Max | 3ds Max | Autodesk Knowledge Network
![3ds max – Use the Particle-Flow Lock/Bond test to have particles move on a surface in – Oded Maoz Erell's CG Log 3ds max – Use the Particle-Flow Lock/Bond test to have particles move on a surface in – Oded Maoz Erell's CG Log](https://odederell3d.blog/wp-content/uploads/2019/04/untitled-1-2.jpg)