![OpenIV Team on Twitter: "New version of #GIMS Evo for 3Ds Max is available. With import/export finally works. #GTAV #OpenIV #modding https://t.co/bfg0jBkJbD https://t.co/YI2LcASA7D" / Twitter OpenIV Team on Twitter: "New version of #GIMS Evo for 3Ds Max is available. With import/export finally works. #GTAV #OpenIV #modding https://t.co/bfg0jBkJbD https://t.co/YI2LcASA7D" / Twitter](https://pbs.twimg.com/media/C1QpzRuWQAAR8Co.png)
OpenIV Team on Twitter: "New version of #GIMS Evo for 3Ds Max is available. With import/export finally works. #GTAV #OpenIV #modding https://t.co/bfg0jBkJbD https://t.co/YI2LcASA7D" / Twitter
GitHub - vincedark56/Map_Tools_for_Kam_GTA_Scripts: A collection of script tools to speed up you work with GTA3Era map creation/conversion.
![I have edited a GTA V building inside 3ds Max to remove the (fake)doors. How do I export and replace this model correctly? - Discussion - Cfx.re Community I have edited a GTA V building inside 3ds Max to remove the (fake)doors. How do I export and replace this model correctly? - Discussion - Cfx.re Community](https://i.ytimg.com/vi/mx793-1yrCc/maxresdefault.jpg)